An entertaining but relevant look at Tangential Learning and the divide between “edu” games and mainstream video games. Well done to the authors (Daniel Floyd & James Portnow) for recognising that this style of education tends to become a historians utopia (as most of the ‘learning’ tends to quickly descend into historical) and providing some alternate examples… possibly could have explored that a bit more though.

Reading the comments on the youtube page is interesting too as many say what they’ve learned through this approach in current mainstream video games.